Typhos

A Mountain that caught the wind and whistled through its underground caverns. A beautiful site set on by Xergathios was quickly conquered under his rule, becoming the Second Wind Kingdom.

Sovereign Guardians

Xergathios

King of Typhos

First Born, 1st Ruler of Typhos. He Conquered a mountain whose reign was mixed between the Ice, Dark, and Earth kingdoms.

Learn More about Xergathios

The most Elite Wind Elementalists, Specializing in Ranger Roles. The Order protects Typhos in scout towers around the mountain.

Learn More about The Order of the Hidden Arrow.

Order of the Hidden Arrow

Regions

Capital

Zephian

Chosen to be built on top of the Mountain by King to always have a beautiful view. Only one path leads to the Zephian, That is protected by scout towers.

Read more about Zephian

Cities

Biomes

After the Elementalists began their assaults on the other kingdoms, the divide between Kingdoms began to alter and blend. The creation of Unique biomes, a blend in the terrain from the constant back and forth of control of the region, allowing unique harvestable resources to exist.

Unique Biomes of Wind:

  • Ice Pillar Forests(Wind + Ice)

  • Cursed Wind Grasslands(Wind + Dark)

  • Toxicveil Wastes(Wind+ Poison)

  • Breezeway Canyons(Wind + Earth)

Explore All Biomes

Ecosystem

Xergathios infused his Wind Energy into everything as he Conquered Typhos but only the Jetta were able to survive in the Plains.

Creatures

Large Creatures

  • Jetta

  • Hollow Tusks

  • Night Stalkers[Cursed Wind Grasslands]

  • Gravel Sprints[Breezeway Canyons]

  • Ra’ Frosvyn[Ice Pillar Forests]

Critters

  • Dreets

  • Borrock

  • Gree

  • Snalips

  • Cardinal

  • Iceflitters[Ice Pillar Forests]

  • Toxiflies[Toxicveil Wastes]

Floral

Essence Bearing

  • Common Trees

  • Whistling Willows

  • Twisted Ferns

  • Glacialbarks [Ice Pillar Forests]

  • Frostpetal Moss[Ice Pillar Forests]

  • Stonebloom Cacti [Breezeway Canyons]

  • Wither Blooms [Toxicveil Wastes]

  • Hexshade[Cursed Wind Grasslands]

Minerals

Resource Bearing

  • Galestone

  • Zanunium

  • Black Amethyst[Cursed Wind Grasslands]

  • Snowveil Quartz[Ice Pillar Forests]

  • Dustypearls[Breezeway Canyons]

Whispers of the Gale

Traditions

Festival of the Tempest: a celebration held when the crosswinds howl fiercest, to perform melodies that mimic the wind’s fury. Skilled hornists, known as Windcallers, use the Stormhorns—low, rumbling notes rising into sharp, whistling crescendos that evoke the jet streams’ power.

Windborn Awakening: Elementalists perform a sacred breeding ritual, connecting a special vein from their core with a partner. Halving their power for a month but allows a new Elementalist to be born.

Arts

Stormhorn Symphony: Windcallers play beautiful melodies that simulate the wind currents. Enhancing the breezes for all wind elementalists.

Tales

Rise of the Shula: Wind

A tale of Senthio and Xerna carrying out special mission that changes the Fate of Eleous. Will the rise of the Shula destroy Xerna’s Last Reign of Peace, Or will there be Salvation.

Warfare

Classes

  • Rangers

  • Spearmen

  • Assassins

  • Mages

Typhos’s Rangers are unparalleled archers, having learned to control the air around their arrows to fly faster, travel longer distances, and twist, bend, or seek their targets with deadly precision. By weaving jet stream-like winds into their shots, they can curve arrows around obstacles or guide them to strike hidden foes, making them the most feared marksmen in Eleous.

Historic Eras

Reign of the Deities

Elemental Wars

Current Era