Hyros

The First Wind Kingdom, designed by Zane himself, and center point of all Jet Streams of Eleous. Where the Wind blends seamlessly into an ever-moving, wind-swept landscapes. Mountain Ranges with sheer cliffs and sprawling plateaus, Large open Plains and Wind infused forest spread across the Kingdom.

Sovereign Guardians

Claudio

King of Hyros

Xth Ruler of Hyros, Rose to power after Senthio’s resignation. An unconventional way to become King, but accepted the Tasks and Responsibilities with Vigor, Protecting Hyros throughout the Elemental Wars.

Learn More about Claudio

The most Elite Wind Elementalists, Specializing in Assassin Roles. The Order protects Hyros but silently infiltrating for information or to silent a target.

Learn More about The Order of the Gale.

Order of the Gale

Regions

Capital

New Jetsiensim

Strategically chosen to be built in the center of the “Tyr” Mountain range after the original City was destroyed. But by crafting the new capital here allows all the wind in eleous to converge into jet streams and pass through here.

Read more about New Jetsiensim

Cities

Jetsu: North against Fire Border

Jethilt : West against Ice Border

Jetruze: East against Lightning Border

Jetweld: Southwest Against Ice and Poisons Border

Jetinoem: South against Water Border

Biomes

After the Elementalists began their assaults on the other kingdoms, the divide between Kingdoms began to alter and blend. The creation of Unique biomes, a blend in the terrain from the constant back and forth of control of the region, allowing unique harvestable resources to exist.

Unique Biomes of Wind:

  • Lightning Plains (Wind + Lightning)

  • Ice Pillar Forests (Wind + Ice)

  • Wind Haven Isles(Wind + Water)

  • Toxicveil Wastes(Wind+ Poison)

  • Blazewind Ruptures(Wind + Fire)

Explore All Biomes

Ecosystem

Zane infused his Wind Energy into everything as he created Hyros: Plants, Creatures, the very Resources used by Elementals to build their cities, equipment, and essence.

Creatures

Large Creatures

  • Jetta

  • Zegra

  • Wreaver

  • Ra’ Frosvyn[Ice Pillar Forests]

  • Zephyrak[Lightning Plains]

Critters

  • Dreets

  • Fanglon

  • Borrock

  • Velotic

  • Cardinal

  • Iceflitters[Ice Pillar Forests]

  • Toxiflies[Toxicveil Wastes]

Floral

Essence Bearing

  • Common Trees

  • Whistling Willows

  • Twisted Ferns

  • Tornadoaks

  • Glacialbarks [Ice Pillar Forests]

  • Frostpetal Moss[Ice Pillar Forests]

  • Hydronians [Wind Haven Isles]

  • Wither Blooms [Toxicveil Wastes]

  • Blazewind Sprouts[Blazewind Ruptures]

Minerals

Resource Bearing

  • Galestone

  • Zanunium

  • Zanelectrium [Lightning Plains]

  • Snowveil Quartz[Ice Pillar Forests]

  • Hurripearls[Wind Haven Isles]

Whispers of the Gale

Traditions

Gale Harvest: The traditions of Hyros are a vibrant tapestry woven from the kingdom’s eternal winds, reflecting its soul as the First Wind Kingdom. At the heart of these customs lies the Gale Harvest, a grand festival held each year when the jet streams align in a celestial dance, marking the peak of wind’s power. Wind Elementalists gather on the sprawling plateaus and open plains, racing atop Jetta mounts or riding the currents with outstretched arms, their fog-like forms blending with the gales.

Windborn Awakening: Elementalists perform a sacred breeding ritual, connecting a special vein from their core with a partner. Halving their power for a month but allows a new Elementalist to be born.

Arts

Wind Hymns: Nomadic groups, across Hyros’s plains, enrich these traditions with melodic chants carried on the breeze under starlit skies. These songs, passed down through generations, tell of ancient battles and lore.

Tales

Rise of the Shula: Wind

A tale of Senthio and Xerna carrying out special mission that changes the Fate of Eleous. Will the rise of the Shula destroy Xerna’s Last Reign of Peace, Or will there be Salvation.

Warfare

Classes

  • Assassins

  • Rangers

  • Spearmen

  • Mages

The Wind Elementalists of Hyros have honed their craft through the torrent winds of the crosswinds, adapting jet stream-like winds into their abilities to amplify their power. Their Tornado ability now spawns smaller twisters from the original vortex, wreaking havoc across the battlefield with spiraling chaos. The Wind Wall, infused with focused jet stream winds, forms an impenetrable barrier that prevents movement of anything in its path, shielding allies or trapping foes.

Historic Eras

Reign of the Deities

Elemental Wars

Current Era